Calculate your chance to trigger Lucky Hit effects for different skill types
The chance for your Lucky Hit effect to proc (e.g., Hewed Flesh 12%)
0.0%
Base 35% × (100% + 0%) = 0.0%
0.00%
Base LHC after splitting between direct and DoT
0.00%
Chance to trigger on initial hit
0.00%
Chance to trigger per DoT tick (0 ticks)
Tooltip LHC = Base LHC × (100% + Gear Bonus%)
Split LHC = 100% - (100% - Tooltip LHC)^(1/2)
DoT Per-Tick LHC = 100% - (100% - Split LHC)^(1/Ticks)
⚡ Tip: Higher base LHC skills are more efficient for Lucky Hit builds!